If you read Saturday’s blog post, you already know three elements you need to get your story started: a character, a setting/situation and finally, another character to play against.
The final thing you need to get the ball rolling is an inciting incident. You need the spark that sets the whole ball of wax on fire, and starts it rolling toward the finish line.
Yesterday, I talked about Rachel, who is producing illegal root beer on a spaceship. She is up against Ms. Pratchett, an atmosphere engineer who is disturbed by the sudden increase of carbon dioxide in the air – and she isn’t very fond of exploding bottles of semi-alcoholic liquid in the cabin next door. Plus, she hates the smell of root beer. It reminds her of an old Chinese remedy her mother used to force down her when she was under the weather.
In this case, the inciting incident is pretty easy to find. In fact, if you put your mind to it, I bet you could think of several. The first one I thought of was having the carbon dioxide detector go off in the middle of the night, awakening both Rachel, the fussy Ms. Pratchett, and the entire ship.
But hold on a minute! The first idea MIGHT be the best idea, but then again, it might not. It would be better to brainstorm at least a half a dozen ideas – things start to get very interesting around idea 12, they say.
So, here goes:
2. The captain calls Ms. Pratchett into his office, and orders her to investigate (strengthens Ms. Pratchett’s position, but a lot less exciting than an alarm going off).
3. A bottle of soda explodes, and Ms. Pratchett must investigate. (I do like a good explosion.)
4. Change the perspective: Ms. Pratchett is the hero of this story, and Rachel is an evil rule-breaker. (This is worth exploring: the villain is often the hero of her own story in a good book. This could deepen Ms. Pratchett’s characterization, and who knows? Ms. Pratchett, or Susie as we come to know her, might be the real hero.)
5. There’s no root beer yet. Susie Pratchett finds Continue reading